Elemonsters Rules
Download the rulebook
PDF · 8 MB · German · all three game variants
Download PDF — Elemonsters rulebook (2026 edition)Variant 1
Elemonster-Battle
Round-based trick-taking game
- Difficulty
- Very easy
- Players
- 2–20 players
- Duration
- approx. 5 minutes
- Age
- ages 8+
In Elemonster-Battle your Elemonsters compete in a series of contests. The goal is to win the most categories by playing the best value.
Everyone gets three cards in hand, three category cards are revealed in the middle of the table and played from left to right. A great fit for large groups and a quick start.
Rules video: Elemonster-Battle Variant 2
Elemonster-Punk
Round-based shedding game
- Difficulty
- Easy
- Players
- 2–5 players
- Duration
- approx. 10 minutes
- Age
- ages 9+
Elemonster-Punk is a shedding game: play your cards cleverly, keep an eye on the other players' values and be the first to empty your hand.
This variant is the ideal introduction to the logic behind the card values — electronegativity, ionisation energy, atomic weight and more.
Rules video: Elemonster-Punk Variant 3
Elemonster-Hunter
Semi-cooperative collecting game
- Difficulty
- Advanced
- Players
- 2–5 players
- Duration
- 20–40 minutes
- Age
- ages 10+
Elemonster-Hunter is the main variant: using mission cards for properties, series, periods and valences you collect matching Elemonsters and complete missions.
There is no rules video for this variant yet — the full rules are in the PDF.
