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Elemonsters Rules

Download the rulebook

PDF · 8 MB · German · all three game variants

Download PDF — Elemonsters rulebook (2026 edition)
  1. Variant 1

    Elemonster-Battle

    Round-based trick-taking game

    Difficulty
    Very easy
    Players
    2–20 players
    Duration
    approx. 5 minutes
    Age
    ages 8+

    In Elemonster-Battle your Elemonsters compete in a series of contests. The goal is to win the most categories by playing the best value.

    Everyone gets three cards in hand, three category cards are revealed in the middle of the table and played from left to right. A great fit for large groups and a quick start.

    Rules video: Elemonster-Battle
  2. Variant 2

    Elemonster-Punk

    Round-based shedding game

    Difficulty
    Easy
    Players
    2–5 players
    Duration
    approx. 10 minutes
    Age
    ages 9+

    Elemonster-Punk is a shedding game: play your cards cleverly, keep an eye on the other players' values and be the first to empty your hand.

    This variant is the ideal introduction to the logic behind the card values — electronegativity, ionisation energy, atomic weight and more.

    Rules video: Elemonster-Punk
  3. Variant 3

    Elemonster-Hunter

    Semi-cooperative collecting game

    Difficulty
    Advanced
    Players
    2–5 players
    Duration
    20–40 minutes
    Age
    ages 10+

    Elemonster-Hunter is the main variant: using mission cards for properties, series, periods and valences you collect matching Elemonsters and complete missions.

    There is no rules video for this variant yet — the full rules are in the PDF.